Two weeks ago, a pretty big event in the gaming world took place.
E3, the Electronic Entertainment Expo, provided us all with a look at what the gaming world has to look forward to over the coming years. Of course, some companies did well, some companies did bad, but regardless, the coming together of every major name in the industry bore some very, very interesting fruit.
Continue reading “My Top Ten Happenings of E3!”
In recent years, a game has been released that helped to redefine and clarify what a “Team-Based First Person Shooter” is.
Overwatch is coming up on its one year anniversary, on May 24th, and since then, it’s made waves in the gaming world. Tens of millions have played it, and for good reason. There are many, many aspects that make Overwatch a masterfully crafted game. However, as many people have noted, there was a game that defined the Team-Based FPS far before this: Team Fortress 2.
The two games have enjoyed huge success in their own times, and undoubtedly, will continue to enjoy that success moving forward. Despite being, at this point, almost a decade old, Team Fortress 2 has an average of 50,000 players a day, even as Overwatch has gradually become more and more of a competitive e-sport, carving out its own niche in the gaming industry.
Now, considering this, what has made the two Team-Based FPS games so successful? We’re going to delve into this question, and consider some aspects of both games that contribute to their lasting value!
Continue reading “Team Fortress 2 and Overwatch: The Team-Based FPS Formula”
What’s up. Bit late, but ya know. Life happens.
RB Weekly News back again, this time with some rather interesting news regarding ESports, the new Pokemon anime, and of course, yet ANOTHER form of Attack on Titan media!
Continue reading “RB Weekly News #14: ESports at the Olympics, and an Attack on Titan Planetarium Show”
Hello friends, back again with RB Weekly News, bringing you the latest and greatest from the anime and gaming worlds. Today, we’ve got some info regarding the creation of a new gaming studio, the anime movie, Your Name, and yet MORE controversy regarding Gamestop.
Continue reading “RB Weekly News #13: Typhoon Studios and “Kimi No Na Wa’s” Opening Weekend”
The Metroid series is without a doubt, one of my absolute favorite franchises in all of gaming. It’s a shame that there hasn’t been any new, great games as of late, but the series remains one of my personal favorites. The feeling of exploration, of traversing an unknown, strange world, and the feeling of growth you experience as you gradually add to your arsenal of weapons and tools, all blends so well in the series as a whole.
That being said, every game in the series brings something new to the table. It’s a new experience every time, with new weapons, new alien environments, and a new story to learn. Metroid has been a series with consistently quality games, and it’s honestly been hard to pick out my favorites. But, of course, I do have my favorites- some games that just stand above the rest.
Continue reading “My Top Five Metroid Games!”
Remember when Undertale came out, and the existence of Pacifist, Genocide, and Neutral routes blew EVERYONE’S mind? A game where morality is not only encouraged, but is implemented into the unique gameplay, implemented into the story? Well damn, whaddya know.
However, there was a game that existed for a while before Undertale was ever known at all, that implemented these sorts of dynamics in a very, very effective way: Iji.
Created by one Daniel Remar in 2008, Iji is a freeware, platforming, shooting, metroidvania game that didn’t receive too much attention upon release. Many people praised it for its replay value, and it was noted for the ability to guide the player character, Iji, along different paths. It was undoubtedly a good game, but how good exactly? Well. That’s what I’d like to reflect on today.
Continue reading “Reading Between Gaming Reviews: Iji”
Bringing you the latest in the anime and gaming worlds, RB Weekly News is here, and boy, we’ve got a lot going on to look forward to!
Continue reading “RB Weekly News #11: Attack on Titan Season 2, Remastered Starcraft, and a Godzilla Anime!”
Halo 3 is one of those games that just give me good memories whenever I think of it.
Perhaps that’s just the nostalgia talking, but can you blame me? It was an entertaining game in many ways! We’re talking a campaign that is filled with memorable moments, multiplayer that was stupidly well designed, and, the topic of today, the Halo Forge, which allowed tons of creative ideas to flourish.
While Microsoft gave us Capture The Flag and Deathmatch, individual creators helped give birth to Grifball, Speed Halo, Cops N’Robbers, and more. Using the Forge, the theory was that you could create your own deathmatch maps, capture the flag maps, and more, but thanks to the creativity of gamers, we got a lot more than that. Want to exploit the game to escape a prison? Play Duck Hunt in Halo? Or maybe play sumo with Ghosts and Warthogs? You can do all that in more, in Custom Games that were simply a joy to play with friends. And today, I just wanted to talk about some of the games that I had great times with. Continue reading “Six of The Best Custom Games of Halo 3!”
Ohhh boy. Getting into some real opinionated stuff right here.
Now, I’d like to start this off by saying, no, I am not dissing the other fighting games in the world- more traditional, Street Fighter-esque, health-bar based fighting games. Rather, this is just me venting about a video game series I personally love. It’s a series that has given me countless hours of entertainment and created great memories, and so, I am absolutely, totally biased here, but hey, I think there’s at least a bit of substance to it.
That said: let me present my argument, if you’d like to hear it, as to why the Super Smash Bros series is the best fighting game series in the history of gaming- or at least, why it’s my favorite.
Continue reading “Why Super Smash Bros is The Best Fighting Game Series (of all time)”
Low-key, Warcraft III was probably one of my favorite games as an adolescent.
Both Reign of Chaos and expansion, The Frozen Throne, provided me hours, and hours of replay value, even without knowledge of the in-game level editor and online functionality. It was simply a fun game, with an honestly great plot, unique characters, and an engaging fantasy world. I had a ton of fun with it, and I thought, for this Thursday, I’d simply talk about the 2002 game, and what it brought to the table.
Warning: This is super opinionated, extremely biased: I’m basically just talking about a game I like. So if you’d rather not read, it’s chill- but if you’d like to hear my thoughts on the game, read on!
Continue reading “A Throwback to Warcraft III: Father of The Modern RTS Era”