Some video games have the ability to create wonderful memories, even if they aren’t exactly perceived as great.
These are the underrated games–titles that have some quality, some merit, but are perceived by many as terrible or bad. For whatever reason, these titles end up being hated by the fanbase, or just hated in general, when I believe they deserve far better treatment than that.
Today, we’re going to talk about five of these kinds of games. This list will be based purely on my opinion, so if we disagree, well. I’d love to hear what your thoughts at the end of it!
Continue reading “Some of My Favorites: Five Underrated Video Games!”
Final boss battles are often what push video games into greatness.
I’m a firm believer in the idea that the ending of a story is imperative to its quality. If the video game in question is beautifully executed up until the end, then you just get that sour taste in your mouth, that it could have been so much better. Luckily, many great video games are able to deliver, and some decent ones are remembered much more fondly thanks to their final bosses.
From my experience, final bosses don’t have to change the gameplay very much, but rather, they serve as the climax of the story. They are the ultimate test of your fundamentals, a simple showdown that serves to wrap up the story in a satisfying, powerful way.
They’re the final glimpse you have of a game, the last takeaway- and boy, some of them are pretty damn good.
Continue reading “Some of My Favorites: Five Great Final Boss Battles!”
Anyone else hype to play the Switch?
Anyways, in honor of the release of the Switch, and of course, The Legend of Zelda, Breath of The Wild, I wanted to take a look at one of the best one-time villains of the series, Zant.
Zant, The King of Shadows, the Usurper King, was featured in the game, Twilight Princess, as seemingly the main villain. Cold, intimidating, and powerful, Zant was extremely effective at being a dreaded presence for the player to confront, he was an antagonist that had tangible presence throughout the game. However, come his actual boss battle, the facade drops, and he seems to go wild- throwing child-like tantrums, screeching maniacally, hopping around the battlefield, Zant displays his true nature as a psychotic lunatic.
That all being said, this behavior made me curious- what kind of person is Zant, really? What caused him to be this way? And of course, honestly, just what the heck is wrong with him? Well, that’s what I’ll be exploring today-just what is the psychology of The Usurper King?
Continue reading “The Legend of Zelda: A Psycho-Analysis of The Usurper King”
Yo. Who’s ready for Breath of The Wild?
With a new Zelda game so close, I thought it’d be cool to look back, and see how The Legend of Zelda has grown from its modest beginnings!
Continue reading “The Legend of Zelda: Throughout The Years”
“A Hero is only as good as his villain.” This general thought, often attributed to Batman and his villains gallery, is profound in how we look at the villains of stories throughout time. Although the thought may not be 100% true 100% of the time, the threat that the villain poses certainly plays a huge role in the story of a game. The hero must grow to beat the villain, must overcome every challenge put in their way, and when done right, this journey can add so much to the narrative of a video game, cementing these particular villains as some of the best.
Today, we’ll look at the five antagonists that I personally enjoy the most. A combination of straight coolness, narrative importance, and in-game impact, is generally how I decide the few antagonists that make this list. There are a lot of good ones out there, threatening gamers across the world, but in my opinion, these five are the cream of the crop. With that said, let’s get to it!
Continue reading “My Top Five Favorite Antagonists in Gaming!”
Majora’s Mask is one of my favorite games of all time, and by a sizable margin, my favorite Zelda game of all time. Not to say that the other games aren’t technically better- it’s just that Majora’s mask confronts topics and introduced mechanics that no other Zelda game has been able to replicate. Among said topics was the everlooming threat of death, emphasized by the gigantic, terrifying moon right above your head at all times. Twilight Princess may have tried to be much more explicit in its darkness, but truly, no other Zelda game has even come close to matching the tone, the otherworldly, strange, and dark nature of Majora’s Mask.
Today, I’d like to take a look at the game in a bit of detail, and cover the events throughout the game where death plays a huge role. There are huge amounts of content throughout the game that I will undoubtedly explore later on down the line, but for now, we can just start looking at the role mortality plays in the game. This won’t be very analytical, compared to other topics, but don’t worry, there’ll be plenty of that in the future.
Should I say a spoiler alert for a 16 year old game? Well, spoiler alert- I’ll be talking about some very prominent events of Majora’s Mask that spoil some of the major events of the game’s story. That’s all- without further ado, let’s get to it!
Continue reading “The Legend of Zelda: Death in Majora’s Mask”
Hey. Before we get into this, Happy New Year guys. Hope it’s a good one for you!
It is my sincere belief that all forms of media have the potential to be art. That’s the whole point of this blog- a tribute to the stories that other forms of media have been able to share. This includes, as you might guess from the title, video games.
In the history of video games, we’ve gone from bouncing a ball across two paddles, to the creation of immersive, powerful stories with expansive universes. They’ve come a long way, to the point where video games are known to have the potential to stir emotion, contain symbolism, and create engaging characters. Video games have become a means of expression and storytelling, and while some are expressly meant for entertainment, others were created with deeper meaning behind them. For my final post of the year, I’ll be talking about my thoughts on the most artistic video games around.
Judging by a combination of level of complexity, thematic depth, and emotional impact, I’ll go through the titles that I feel deserve to be designated as pieces of art, unique from other video games. It’s all my opinion of course, and art is almost entirely subjective, so, again, this will not be a definitive list by any means, just a thought on some of the games that have become something more than just a game! That being said, let’s get into it!
Continue reading “My Top Five Artistic Video Games”